Regions

There are thirteen (13) regions in Villains. Each covers a broad area of the map and certain breadths of knowledge. Each region also provides a bonus language choice for PCs. Regional feats, classes, prestige classes, etc from published sources will be remapped to one of these 13 regions as necessary. Consult with the DM for specifications.

Region Name Geographical Area Expertise Bonus Language
Soxitch Soxitch, Crater Mountains, The Fingers Fishing, Shepherding Darfallen
The Glade The Glade of the World, Eye Woods, Deku Tree, Woebringer’s Divide Guardians of the Glade, Elves Elven
Dark Sun Dark Sun Territories, Underdark, Plateau of the Gods Drow, Dragonbloods, Goblinoids Undercommon
Frostfell Mute Tundra, Frozen Marshes, Pal-Rai-Yuk Giants Giant
The Vale Eastern Vale, Home of the Wind Gnomes, Catfolk Gnome
Scarlet Depths Scarlet Depth Mountains Dragon Graveyards, Goliaths, Runes from the Age of Heroes Gol-kaa
Sha-Dar Sha-Dar Praries, Swift Pond Centaurs, Horses, Halflings Halfling
The Twins The Twins Rivers, Humans, Merfolk Aquan
The Empire High Seat Empire, Igglesha, Varah River Humans Sylvan
High Rock High Rock Range, Cliffs of Hate, Underdark, Plague Rock Empire Dwarves, Savage Species Dwarven
Sand Rage Sand Rage Desert Asherati, Sand, Glass, Storms Asherati
Blade Marshes Plague Rock Empire, Blade Thrash, Blade Marshes Orcs, Reptilians, Dragonoids Draconic
Ixelan Ixelan Savage Species, Undead, Goblinoids Goblin

Regions

Villains AfterCrescent