Bellshadow is a small city ruled by the Murkols. In the center of town lies the Bell Keep, where the Murkols live and hold court. The city has four (4) twenty (20) foot tall walls wide enough for two men to walk across abreast. There are four crenellated turret towers at the joining of the walls.
Power Center(s): Conventional
Ruler(s): Murkols family
Alignment: Neutral Good
GP Limit: 15,000 GP
Captain of the Guard: Jarri Amermië
Notable Locations: Bell Keep, Elk Horn Tea Shop, Crusaders of Valkrath outpost